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Author Topic: Undocumented stuff continued  (Read 1575 times)

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Kung Fu Man

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Undocumented stuff continued
« on: September 27, 2009, 01:59:26 PM »

This is a list of all found undocumented items for the new version of Mugen. This list is currently subject to change. :buttrox:

-----------------------------------------------------------------------------------------
Constants
-----------------------------------------------------------------------------------------

The following constants are also valid for player characters:

[Data]
power (sorta well known at this point, but still noting it here)

[Size]
z.width
attack.z.width

[Velocity]
walk.up
walk.down
run.up
run.down
jump.down
jump.up
runjump.down
runjump.up
airjump.down
airjump.up

-----------------------------------------------------------------------------------------
Sctrls
-----------------------------------------------------------------------------------------


------------------------------------------------------------
AssertSpecial
------------------------------------------------------------

There is one additional flag:
    - NoKO
      All hits against the player while this flag is in effect will be treated as having "kill = 0" in their hitdef.
      This one seems to have been improved: you can have it so an attack ''will'' kill the player, but fire it on the very second tick.
      This will make stuff like resurrections and final attacks a lot easier to pull off as now you can have the character treat itself
      as "dead" without actually being dead.


------------------------------------------------------------
Helper
------------------------------------------------------------

A helpertype of 'proj' is also viable. REMOVED in 1.0+

------------------------------------------------------------
TagIn
------------------------------------------------------------

Changes the state number of the player, and that of the player's partner.

Required arguments:
  stateno = state_no (int)
    state_no is the number of the state to change to.
  partnerstateno = state_no (int)
    state_no is the number of the state to change the partner to.
  ctrl = ctrl_flag (int)
    Set to nonzero to have control, or 0 to disable control.
    REMOVED IN 1.0+

Optional arguments:
  none

Example:
  none

Notes:
  Unlike older versions of mugen, will no longer crash if no partner is present, but will not fire at all instead.

------------------------------------------------------------
TagOut
------------------------------------------------------------

This sctrl is doesn't seem to do anything still. However it doesn't crash the game anymore either.
REMOVED IN 1.0+

------------------------------------------------------------
Zoom
------------------------------------------------------------
Will zoom in to a spot relative to the center of the screen.

Required arguments:
  scale = value (float)
    value is the amount to zoom in to the target location. Must be 1.0 or higher.
  pos = x, y (float)
    x, y are the screen positions for which to zoom into, relative to the center of the screen (similar to pos x, pos y triggers)

Optional arguments:
  lag = value (int)
   it is currently unknown what this value does. Attempting to use it in any way results in the sctrl breaking.

Example:
  none

Note:
  Discovered by Websta of MugenGuild

-----------------------------------------------------------------------------------------
Triggers:
-----------------------------------------------------------------------------------------


------------------------------------------------------------
Const(*)
------------------------------------------------------------

  The following values of param_name return values specified in the
  [Data] group in the player's constants.

  data.power

  The following values of param_name return values specified in the
  [Size] group in the player's constants. Note, after the removing of
  z parameter those don't work in the new Mugen 1.0 anymore.

  size.attack.z.width.back
  size.attack.z.width.front
  size.z.width

  The following values of param_name return values specified in the
  [Velocity] group in the player's constants.

  velocity.airjump.down.x
  velocity.airjump.up.x
  velocity.jump.down.x
  velocity.jump.up.x
  velocity.run.down.x
  velocity.run.down.y
  velocity.runjump.down.x
  velocity.runjump.up.x
  velocity.run.up.x
  velocity.run.up.y
  velocity.walk.up.x
  velocity.walk.down.x

------------------------------------------------------------
GetHitVar(*)
------------------------------------------------------------

The following two values are also valid values for param_name:
  fall.time
  fall.envshake.dir

------------------------------------------------------------
StandBy
------------------------------------------------------------

Exact usage of this trigger is unknown at this time.

------------------------------------------------------------
StateTime
------------------------------------------------------------

For all intents and purposes, this trigger behaves exactly like Time.
« Last Edit: September 10, 2015, 03:55:39 AM by Kung Fu Man »
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